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Zombie Runaway Review



What come to pass when you mix 2 fractions robot, 1 branch ballerina, 3 parts Usain Bolt, and a rush of Asain flair? Zombie escapee of track.


Zombie Runaway is a directly on courier with incredibly easy controls (left, correct jump) that has you pass up memorial as you run away beginning who-knows-what. Like any never-ending runner, you run for as long as you can until also your time runs out in Blitz style (a style that has you running continually at full speed) or you run out of hearts in the standard form. To pass up the gravestones, you have to weave through them as best you can, while leaping over the rest when you can’t move quickly enough. It takes a bit of perform to nail the moments, but you’ll become a pro zombie ballerina soon sufficient (your zombie mysteriously does a spin as it jumps).

Beside the way (to where you are going), there are several coins to collect on the view, as well as hearts, and the increasingly fun “witch” coin. I only call it a witch coin because when you get it you hop on something that looks like a broomstick (it could be a rocket) and can then break through walls without punishment. If you collect enough coins, or get far enough while playing, you’ll earn “rewards” which give you all sorts of coin bonuses for your levels ahead. The reward system really doesn’t do a whole lot for me (it’s awfully confusing as to what the plunder do), but it does add a bit of a cause to remain playing after hour one.

In the last part, if you like never-ending runners and wouldn’t intelligence playing from a dissimilar perspective, Zombie Runaway might be a fine game for you. It’s not the finest endless runner just about, but it is quite entertaining and will absolutely continue you occupied.




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